<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Brutalism: yea or nay?]]></title><description><![CDATA[<p dir="auto"><em>Archived from the IMDb Discussion Forums — Film and Television Discussion</em></p>
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<p dir="auto"><strong>𝙵𝚞𝚐𝚊𝚣𝚒.</strong> — <em>1 year ago(January 26, 2025 10:58 PM)</em></p>
<p dir="auto">I love it, especially eco-brutalism. It's an acquired style, but it sure as **** beats whatever boring McModern bullshit you see in eveey apartment complex these days.</p>
]]></description><link>https://filmglance.com/discuss/topic/56870/brutalism-yea-or-nay</link><generator>RSS for Node</generator><lastBuildDate>Tue, 12 May 2026 17:03:16 GMT</lastBuildDate><atom:link href="https://filmglance.com/discuss/topic/56870.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 13 Apr 2026 10:45:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Brutalism: yea or nay? on Mon, 13 Apr 2026 10:45:05 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Paul P. Powell</strong> — <em>7 months ago(August 26, 2025 12:36 PM)</em></p>
<p dir="auto">It was interesting when it first arrived but I'm not sure it matters anymore since modern buildings kept booming.<br />
What I mean is, I don't think any architect-designed building makes any difference anymore when 99% of all structures in the rest of the vicinity around a designer-site, are so dismal.<br />
There's simply too many damn buildings.<br />
Paul P. Powell, Pool Player</p>
]]></description><link>https://filmglance.com/discuss/post/601610</link><guid isPermaLink="true">https://filmglance.com/discuss/post/601610</guid><dc:creator><![CDATA[fgadmin]]></dc:creator><pubDate>Mon, 13 Apr 2026 10:45:05 GMT</pubDate></item></channel></rss>