Where did it all go wrong?
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dinoman200-1 — 15 years ago(April 23, 2010 12:18 PM)
Any new RE game wouldn't be as good as the old ones. I liked RE 4 and 5, but after seeing how 5 ended (with Wesker and all) I'd rather not see them try and continue. Without Wesker it just wouldn't be Resident Evil.
Time to nut up or shut up. (Zombieland) -
Dash_Rendar23 — 15 years ago(June 17, 2010 07:46 AM)
Crapcom I mean Capcom has pretty much safe to say has losted it. The Resident Evil games will never be up to the level of the first three Resident Evil Games. All the magic behind the first three games are just beyond words they are just the best. Sadly Capcom just had to lose their magic not only with games but with the movies as well.
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Poncho85 — 15 years ago(October 01, 2010 07:22 AM)
i always got scared beep from RE1.. dunno why, probably cuz i was so young and didn't understand how B it really was.. the acting and all.. tried to play it again on the DS but they added some REALLY annoying things.. like those SPOILERS damned crows in the 2nd floor to the left, overseeing the dining room.. with the controls i cannot hit them for the life of me ;D
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resevil80 — 14 years ago(May 25, 2011 05:33 PM)
They haven't lost it.RE5 tied up the story of the games nicely.now they can reboot or start with a new storyline..and to whoever said the magic of the first 3 gamesCV was still pretty damn bad ass.
"You are tearing me apart, Lisa!"" The Room..a cinematic masterpiece. -
Henry_Marzini — 14 years ago(October 23, 2011 05:03 AM)
I think RE 4 is when it started going wrong.
RE 3 was still very good in my opinion and Code Veronica for me is an absoulete masterpiece, it's my favourite of all the Resident evils.
And RE 2 was excellent as well.
I have but haven't finished it yet- the atmosphere started disappearing as did the gripping story.
Which game are you talking about, RE 3 or Code Veronica ?
Remember, there might be some MOMENTARY DISCOMFORT. -
Henry_Marzini — 14 years ago(October 24, 2011 05:33 AM)
Ah I see. I am currently replaying RE 3 and although I still really enjoyed I think I see where you are coming from. The story was a bit flat.
The story was just basically trying to escape from Raccon City whilst being hunted relentlessly by the Nemesis. I think they maybe overused Nemesis a little bit in the game, I think he showed up a few too many times. The first few times was brilliant as he was geuinely very scary and very difficult but eventually I think it got to the point where everyone was just like "Oh when is he gonna show up next ?"
Unlike Mr X in RE 2, I think he had the perfect amount of appearances whilst still being scary and unpredictable.
I really do Love Jill, she's my second favourite character and I actually quite liked Carlos, I wish we could have seen a more of him.
But someone made a good point, I thought it was absouletly fantastic that you could explore more of Raccon City though it did seem a bit strange how you encountered practically no civillians (except Dario in the warehouse at the start) I think that might have disappointed people.
Ans although I liked Nicholai okay, I couldn't help but feel like he was just a rejected, water-downed version of Wesker.
Remember, there might be some MOMENTARY DISCOMFORT. -
agentdc7 — 12 years ago(March 19, 2014 12:58 PM)
I'd say I got annoyed when Capcom started to try to weave the style of the Paul Anderson movies (matrix ripoff!) into their games. Resident Evil 4 was when I knew the future was going to be bleak. Don't get me wrong, RE4 is a great and fun game, but it's not survival horror. Gone were the dark suspenseful moments, zombies, back tracking, complex puzzles and reading, and the general sense of dread and horror.
I get really irritated every time there's a cut scene with slow motion matrix fights, especially with Wesker in RE5 (who looks like Neo).
To me it's similar to any franchise that overstays its welcome. The sequels go down hill trying to broaden their horizons to get more sales. Look at how most comic book movies did after part 2.
Yes, survival horror is a rather small audience, but that was what was so great about it. It was its own thing. Survival horror required some brains and nerves of steel to play. Remember when Gears of War was popular? That's when RE5 came soon after and they're quite similar, in a bad way. Business is business
I wouldn't be surprised if Resident Evil games will eventually become 'Call of Evil' or 'Resident Titanfall' where you battle as monsters, good guys, or matrix like Umbrella mercenaries in an online multiplayer only game. And we will probably see the green, red, and blue herb disappear in favor of a take cover healing system (ugh).
I personally never understood why dedicated single player games eventually must have a multiplayer element squeezed in (RE5, Batman Arkham Origins). -
shadyvsesham — 10 years ago(April 15, 2015 03:47 AM)
I agree, to me it's simple. Resident Evil 4, as fantastic as it was, is to blame. I knew when I played it, and I did enjoy it but I said,"uh oh." RE 1-3 is great, I loved CvX, even though it used to own me until I learnedthe knife is your friend and one bad mo-fo. (The knife in Code Veronica is sickI used to always run out of ammo).
After RE4, they all copied that formula and we got the path we are on now. -
Captain_Wesker — 10 years ago(May 15, 2015 12:10 AM)
4 Resident Evil is a decent to good game on it's ownbut it is a
terrible
Resident Evil title. It is a mighty shame that it started the downfall of the series.
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.
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It is a tale told by an idiot, full of sound and fury, signifying nothing
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Deferenz — 10 years ago(April 28, 2015 06:02 AM)
It all started to go wrong with RE4. It may have been a good game in its own right, but it wasn't a Resident Evil game. It ditched all the elements that made it survival horror and great in the first place in favour of it becoming virtually a straight out shooter complete with a shed load of ammo and healing littered everywhere. This of course followed on with RE5 and RE6 that essentially followed the same path.
AVFC -
HippieDrillSealOfApproval — 10 years ago(December 28, 2015 04:08 AM)
What I loved about the first three is how clever they were designed. Some of the puzzles were truly challenging. There wasnt a lot of wasted space in the games. Almost every room had a purpose and a task you needed to complete there in order to advance the game. It really created an immersive gaming experience. You spent a lot of time running around but there was always a purpose to it. There was always a key you needed to find, a puzzle you needed to solve, etc. so it held your interest. Compare that to something like The Last of Us where you spend a lot of your time just running around with no other purpose than to get to the next set of bad guys. That gets boring no matter how great the graphics might be.
Sadly there havent been many horror/survival games in recent years (that Ive played at least) that can touch the first three Resident Evils in terms of overall plot, layout, puzzles, etc. Dead Space came close though.
What are words for when no one listens anymore