Invert Y-axis
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Pambo_Calrissian — 9 years ago(October 11, 2016 12:48 PM)
Yes and yes.
It's generational. Nothing to do with identifying with the character. Most of the original gen 5/6 FPS games were inverted by default.
It's stupid kids f-cking things up again.99% Complete: [||||||||||||||||||||||||||||||||||||||||||||||||||| ]
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jimmyandtheape — 9 years ago(October 11, 2016 01:08 PM)
It's generational. Nothing to do with identifying with the character. Most of the original gen 5/6 FPS games were inverted by default.
Yeah it was my thought as well. That whole character control aspect seems to be all over the place when you look at articles online, but admittedly it seems to be fairly unsubstantiated.
Based on the responses on here I guess we have quite a few people in and above about 30 on here then.
"Grrrr kids!"-Old people -
Doc-Gib — 9 years ago(October 11, 2016 01:12 PM)
It's generational. Nothing to do with identifying with[]
I think such confidence is ill-advised. Luckily it's pretty easy to check - everyone can just add their age in their responses.
I'll be 29 in 19 days - Standard controls.
If you wish to make an apple pie from scratch you must first invent the universe -
Pambo_Calrissian — 9 years ago(October 11, 2016 02:10 PM)
42 and inverted.
I meant generational in both gamer age and developer age and also console generation, but i guess they end up being the same thing more or less.
As an aside - this the other reason for my opinion (posted on the other thread that no doubt inspired this one):
I sometimes play myself as the character (Fallout, Portal, Half Life, Dishonoured, Souls Games) and sometimes the character is being controlled by me (Bioshock, MGS, Batman games, Deus Ex). I always go inverted.
TBH, I think the key variable is how much agency the writing gives to the player to invest himself in the character. This is opposed to the character having clear motives and behaviours written in already. In other words, if I have a choice in a Batman game, I make it as Batman, unlike Fallout where I'd make it as me.
Preferred control scheme seems way down the list of influences.99% Complete: [||||||||||||||||||||||||||||||||||||||||||||||||||| ]
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jimmyandtheape — 9 years ago(October 11, 2016 03:52 PM)
Yeah very valid point actually regarding the agency of the character in game having no bearing over the preference.
Funny thing is the perspective seems to make more of a difference to me, I can adapt to a 3rd person perspective in a non inverted state a lot quicker than a 1st person game. -
flySaber — 9 years ago(October 11, 2016 08:15 PM)
The OPTION to invert the 'Y' axis should always be available - and I'm pretty sure the option is standard. I don't personally invert the 'x' axis, but I believe it should still be an option for those few dyslexic gamers out there. Options are a good thing even if you don't use/need them.
I personally invert the "y" axis for shooters or games with camera controls when I'm using a gamepad. Mouse/keyboard tho i always keep it normal. I Never Invert the 'x' axis tho and Idk why anyone would want/need to - but then again. I don't need to understand it. The OPTION for it doesn't effect me or my gaming in the slightest so it doesn't bother me. Anyone who gets upset about OPTIONS they don't need <- THOSE people are the insane/OCD people. Especially those who feel the need to start threads about it -
jimmyandtheape — 9 years ago(October 11, 2016 10:06 PM)
Yeah I don't think dyslexia would make a difference when it comes to inverting the x axis. I mean I'm dyslexic and I cant see how it would help. I mean I struggle to say what is left and right without thinking of holding a pen (because I know I'm right handed, so if i think of writing i know what side is right). But if there is an obstacle to the left of me i don't accidentally walk into it, i know to go right, i just don't know its called right, think its the same with games, if i need to turn a direction i just do it.
What dose get me tho is that a lot like left and right i get mixed up with X and Y. So I often change the wrong setting. So it is an inconvenience to dyslexics and from what i can tell it doesn't serve a benefit, I've never heard of anyone that inverts the X axis.
Also nobody but a madman would invert the mouse axis, games shouldn't invert the Y axis on the mouse when you pick it for a controller, makes switching between the 2 (mouse and controller) a right pain in the arse. -
jimmyandtheape — 9 years ago(October 12, 2016 06:44 AM)
What you agree that the option should be in to help dyslexics?
Even though it doesn't
Or you agree that the option should remain because it doesn't effect him?
Even though it actually is annoying to dyslexics, and seems to serve no pourpose.
Or do you agree that its "insane" to want to limit the amount of options in a menu?
If its the last one where dose that end, have an option to invert button presses in a game, so for an FPS game you need to lift your finger off a trigger to fire rather than press it.. i mean next to nobody will ever use it, but it would be an act of insanity/OCD to suggest it shouldn't be on the menu -
JK_Grahame — 9 years ago(October 12, 2016 08:38 AM)
Yes
No, leave it there for the people that need it, like subtitles on games should be optional too cause of deaf players.
The thing I don't get is games like Ratchet & Clank where they have sub-categorized the axis between 1st and 3rd person viewpoint. Why exactly?