Invert Y-axis
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jimmyandtheape — 9 years ago(October 11, 2016 12:39 PM)
Also read in a couple of places now that a prevailing thought seems to be people who don't invert the Y-axis see themselves as playing as the character, where as people who do invert see themselves as controlling the character. I definitely fall into the second camp, but its hardly a large enough sample size to confirm it.
I think its probably just habit though. I played a lot of Goldeneye back in the day and that was inverted by default. -
Pambo_Calrissian — 9 years ago(October 11, 2016 12:48 PM)
Yes and yes.
It's generational. Nothing to do with identifying with the character. Most of the original gen 5/6 FPS games were inverted by default.
It's stupid kids f-cking things up again.99% Complete: [||||||||||||||||||||||||||||||||||||||||||||||||||| ]
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jimmyandtheape — 9 years ago(October 11, 2016 01:08 PM)
It's generational. Nothing to do with identifying with the character. Most of the original gen 5/6 FPS games were inverted by default.
Yeah it was my thought as well. That whole character control aspect seems to be all over the place when you look at articles online, but admittedly it seems to be fairly unsubstantiated.
Based on the responses on here I guess we have quite a few people in and above about 30 on here then.
"Grrrr kids!"-Old people -
Doc-Gib — 9 years ago(October 11, 2016 01:12 PM)
It's generational. Nothing to do with identifying with[]
I think such confidence is ill-advised. Luckily it's pretty easy to check - everyone can just add their age in their responses.
I'll be 29 in 19 days - Standard controls.
If you wish to make an apple pie from scratch you must first invent the universe -
Pambo_Calrissian — 9 years ago(October 11, 2016 02:10 PM)
42 and inverted.
I meant generational in both gamer age and developer age and also console generation, but i guess they end up being the same thing more or less.
As an aside - this the other reason for my opinion (posted on the other thread that no doubt inspired this one):
I sometimes play myself as the character (Fallout, Portal, Half Life, Dishonoured, Souls Games) and sometimes the character is being controlled by me (Bioshock, MGS, Batman games, Deus Ex). I always go inverted.
TBH, I think the key variable is how much agency the writing gives to the player to invest himself in the character. This is opposed to the character having clear motives and behaviours written in already. In other words, if I have a choice in a Batman game, I make it as Batman, unlike Fallout where I'd make it as me.
Preferred control scheme seems way down the list of influences.99% Complete: [||||||||||||||||||||||||||||||||||||||||||||||||||| ]
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jimmyandtheape — 9 years ago(October 11, 2016 03:52 PM)
Yeah very valid point actually regarding the agency of the character in game having no bearing over the preference.
Funny thing is the perspective seems to make more of a difference to me, I can adapt to a 3rd person perspective in a non inverted state a lot quicker than a 1st person game.