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  3. Invert Y-axis

Invert Y-axis

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  • F Offline
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    fgadmin
    wrote on last edited by
    #27

    Jeorj Euler — 9 years ago(October 12, 2016 04:04 AM)

    Should an inverted Y-axis be the standard?
    No.
    Should inverted X-axis option be deleted from the option menu of all games
    No.

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      fgadmin
      wrote on last edited by
      #28

      Lemonwilly — 9 years ago(October 12, 2016 05:11 AM)

      Freak!
      Apparently, my son was on something called 'Acid' and was shooting a bow and arrow into a crowd.

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        fgadmin
        wrote on last edited by
        #29

        JK_Grahame — 9 years ago(October 12, 2016 08:38 AM)

        Yes
        No, leave it there for the people that need it, like subtitles on games should be optional too cause of deaf players.
        The thing I don't get is games like Ratchet & Clank where they have sub-categorized the axis between 1st and 3rd person viewpoint. Why exactly?

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          fgadmin
          wrote on last edited by
          #30

          GoatSplitter — 9 years ago(October 12, 2016 04:28 PM)

          An inverted X axis makes me feel near fcking sea-sick.
          I aways invert the Y though.
          Got my A machines on the table, got my B machines in the drawer

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            fgadmin
            wrote on last edited by
            #31

            mervispool — 9 years ago(October 12, 2016 08:52 PM)

            For flying aircrafts in games. Yes.
            Inverted x axis serves no comfortable purpose. The inverted y axis is good because of how we view flying a plane. Even a child knows you pull back on the sticks to go up and forward to go down.

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              fgadmin
              wrote on last edited by
              #32

              Harry_Skywalker — 9 years ago(October 12, 2016 09:27 PM)

              Even a child knows you pull back on the sticks to go up and forward to go down.
              Bingo!!!
              I always tell the truth, even when I lie.

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                fgadmin
                wrote on last edited by
                #33

                Jeorj Euler — 9 years ago(October 13, 2016 08:38 AM)

                Inverted x axis serves no comfortable purpose.
                The whole thing of inversion kind of reminds me of a manual turret or anything that is on a pivot.
                The inverted y axis is good because of how we view flying a plane.
                Yes, of course, but nose up and nose down work in the same way as nose left and nose right, except aircraft might have a differ a different control stick/wheel/dial for the "rudder" as it were.

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                  fgadmin
                  wrote on last edited by
                  #34

                  jimmyandtheape — 9 years ago(October 13, 2016 10:16 AM)

                  To be fair you are right there is no reason to think inverting the Y axis makes sense where as inverting the X axis doesn't. But the inversion of the Y axis was established in early games and formed habits for many people, as far as I can tell the same can not be said about the X axis.
                  Although it is a fairly valid question as to why it was established that way. I think you are probably on the right track with the fact that the stick on a plane only controls pitch and roll and yaw isn't inverted on a plane I mean as to why moving someones head is considered to be the same as flying a plane then I've got no idea.

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                    fgadmin
                    wrote on last edited by
                    #35

                    Jeorj Euler — 9 years ago(October 13, 2016 10:28 AM)

                    I mean as to why moving someones head is considered to be the same as flying a plane then I've got no idea.
                    I like most of the people who have replied to this thread prefer inverted Y-axis, and back before the prevalence of network games and gamer accounts, I've had to share the controls and I was always the odd man out, so it became a chore to keep pausing and changing the gameplay settings every time it was my turn. What you've written reminded me of what some people used as a sort of criticism for my preference. I suppose, "real gamers" get used to using the controls configured any which way.

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                      fgadmin
                      wrote on last edited by
                      #36

                      jimmyandtheape — 9 years ago(October 13, 2016 11:03 AM)

                      Oh yes I remember the pain of having to pause and swap and the inevitable grumble that came along with it from everyone. I played a lot of timesplitters with friends back in the day and this was always a problem.
                      They probably should have just removed the option early on and force everyone to adapt really. They managed to convert me from a crazy directional arrow heathen into a normal "WASD" person by doing this in a few old games to be honest.

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                        fgadmin
                        wrote on last edited by
                        #37

                        washclothrepairman — 9 years ago(October 13, 2016 12:57 PM)

                        Depends on the control.
                        KBM: No inversion.
                        Controller: Inverted.
                        Never trust a black man named "Chip."

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                          fgadmin
                          wrote on last edited by
                          #38

                          sitesucksballsnow — 9 years ago(October 13, 2016 04:14 PM)

                          Y-Axis Inverted is the only way to play, imo.


                          Into the fire, she swallowed their hate. Dahlia

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